Experience
Trained at MIT in Mathematics (BS) and Computational Design (MS), my unique background enables me to work at the intersections of design (graphic and user experience), engineering (software and hardware), business (consumer products and services), operations, and human empathy.
I’m particularly proud of my contributions while at Adobe, first developing Creative Cloud Libraries, and then laying foundations for Generative AI and Firefly with my early work on the Sensei Assistant.
While building iPods at Apple, I learned to scale large efforts globally between teams in the US and China, under intense time pressures, without sacrificing user experience or quality. I witnessed the value of engaged, inspirational leaders who walk the talk and get involved.
When designing core components of Microsoft’s Windows Phone (Metro), I had the privilege of working side by side with top UX designers in the field, learning first-hand how to break down complex problems and create stunning user experiences.
Even in my first role out of graduate school, while I worked as a game producer for Shockwave.com, I experienced the unique power of teams that work well together, communicate openly, and have fun in the process.
Throughout my career, I learned and developed best practices and skills, enabling me to be an effective and practical leader, an accomplished product and design thinker, and forever
a champion of the customer ␥ user ␥ human at the core of the story.
art DIRECTOr, muralist
2024
Partnering with fine artist Devi Brunsch, we painted a 300 square foot mural spanning 48 feet in length on the campus of Villa Academy in Seattle, WA.
http://www.villamural.com
Creative design & production
2021
My creative team designed Magic: The Gathering’s artistic version of popular IP’s like Marvel and Final Fantasy. My production team’s efforts to streamline Magic’s development process contributed towards $1b revenue 3 years in a row.
Sensei Creative assistant
2018
I led Product Management for an incubation project aimed at defining workflows for creative professionals by leveraging Generative AI to foster inspiration and take their work to the next level.
Adobe Bridge cc
2016
My PM team took the under-invested (but fan favorite!) creative powerhouse tool, Adobe Bridge, under our wing. Designed for complex asset management, we modernized and improved performance, experience, and features.
Adobe CC Libraries
2014
I led a Product Management team for Creative Cloud services, and owned the launch of CC Libraries. In this role, I worked with PMs for Photoshop, Illustrator, Premier and other product teams; inventing a new way to store and share creative ingredients across desktop, web, and mobile apps.
Windows phone ux
2009
My Design PgM team, responsible for UX studio design operations, was deeply engaged in the design process for Metro. I earned 12 patents and an award for my contributions on the Start experience, App Switching, and more.
casual & mobile games
2005
Working as a producer gave me the opportunity to lead cross-functional teams in game design, software development, and project management, collaborating with Marketing to align products with consumer needs. I worked with external developers, oversaw game launches, and maintained the site’s top traffic drivers.
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