experience

experience

Throughout my career I DEVELOPED the skills to be an effective and practical leader, an accomplished product thinker, and a champion of the humans at the core of our stories.

Trained at MIT in Math with Computer Science (BS), then in Computational Design (MS), my unique background enables me to work at the intersections of engineering, design, business, operations, and empathy.

I’ m particularly proud of my contributions at Adobe, developing Creative Cloud Libraries and laying early foundations for Generative AI through work on a Creative Assistant.

While designing core components for Windows Phone, I had the privilege to work side by side with top UX designers, learning first-hand how to break down complexity and build stunning user experiences.

Building iPods taught me to scale large efforts globally under intense time pressure, without sacrificing experience or quality. I witnessed the value of engaged, inspirational leaders who walk the talk, and get involved.

FREELANCE PRODUCt/UX

I’m actively working on several freelance projects, including UX Research Planning, Web Development, App Development, Tableau Visualizations, and more. I’m open to contract work, project-based work, part-time, or full-time roles. Please reach out!

http://www.meganddesign.com

art DIRECTOr, muralist

2024-current

In 2024, I partnered with fine artist Devi Brunsch to design and paint a 300 square foot mural spanning 48 feet in length on the campus of Villa Academy, in Northeast Seattle, WA.

http://www.villamural.com

UPDATE ☀
Summer 2025

a New Mural is Coming!

Creative design & production

2021-2023

My creative team designed Magic: The Gathering’s artistic version of popular IP’s like Marvel and Final Fantasy. My production team’s efforts to streamline Magic’s development process and deliver a record volumes of assets contributed towards $1b revenue 3 years in a row.

Sensei Creative assistant

2018-2020

I led Product Management for an incubation project aimed at defining workflows for creative professionals by leveraging Generative AI to foster inspiration and take their work to the next level.

Adobe Bridge cc

2016

My PM team took the under-invested (but fan favorite!) creative powerhouse tool, Adobe Bridge, under our wing. Designed for complex asset management, we modernized and improved performance, experience, and features.

Adobe CC Libraries

2014

I led a Product Management team for Creative Cloud services, and owned the launch of CC Libraries. In this role, I worked with PMs for Photoshop, Illustrator, Premier and other product teams to invent innovative ways to store and share creative ingredients across desktop, web, and mobile apps.

Windows phone ux

2009-2012

My Design PgM team, responsible for UX studio design operations, was deeply engaged in the design process for Metro. I earned 12 patents and an award for my contributions on the Start experience, App Switching, and more.

casual & mobile games

2005-2007

Working as a producer out of college gave me the opportunity to lead cross-functional teams in game design, software development, and project management, collaborating with Marketing to align products with consumer needs. I worked with external developers, oversaw game launches, and maintained the site’s top traffic drivers, like the Daily Jigsaw.

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